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Instead of a thrown weapon test you would make a Magic + (3) test instead. 4: Opposed role doesn't affect scatter, so question is moot 5: Follow the same rules as grenades, substituting where appropriate. If they soak the damage, well.they get hit, but it's soaked, and continue on with the other rules that might apply (catching on fire, etc). They jump out of the way, or hit the dirt, or maybe the spell washes over them but doesn't bother them. If the defender beats the dodge test, it's just like a normal ranged attack. Unlike grenades, you get to add your net hits on this test to the Damage Value of the spell, but only if you beat the threshold otherwise the spell still detonates, but the hits are used to reduce scatter by one meter per hit 3: They aren't hurt This threshold can be modified by the GM in certain situations. So the caster makes the roll and has to beat a threshold of three in order to make it. 181): a Spellcasting + Magic (3) Test with scatter of 2D6 meters. 2: These roles do not affect scatterĪrea indirect spells travel from the magician to the point of detonation and then go boom. Just like a ranged attack roll, except each person gets a chance to dodge. The three net hits make the total damage hitting the first ganger 10, while the second must attempt to absorb 8 points of damage. The second ganger is quicker with 4 hits. Ganger 1 is a little out of it and only gets 2 hits. This is an Indirect Combat spell, so its damage will be equal to Force 7 + Rikki’s net hits. 283 of the Core Rulebook explains this not-so-well: Ultimately, though, AoE spells happen instantly and grenades do not. Grenades themselves have different rules depending on the type of activation, but that's not the topic here. You can find it on page 17 of Shadow Spells.Īn example would be highly appreciated especially if it includes counterspelling.Įdit1: Added the special case of the grenade spell.ġ: Each person/critter in range gets a roll to dodgeĪoE spells are LIKE grenades in the sense of they have scatter, but unlike a grenade (which only explodes after a # of rounds/turns). A very special case: Since indirect area of effect spells have a defense test but grenades do not how does the Grenade spell work? I would assume like a grenade since it says range touch but I'm honestly not sure.Assuming the opposed roll affects scatter: Does a person get a defense test if the person is not in the affected area initialy but gets into it through scatter? Does this defense test affect scatter again? I'm asking mainly because this could lead to an extreme chain of dice rolling and really weird results.What happens to the hits of the defender? Do they only stage damage down? Do they affect scatter? What happens if the defender scores net hits?.If it refers to net hits and everyone affected gets a defense roll then how is scatter calculated? Does the opposed roll affect scatter? Since this is now an opposed Roll im not certain if the (3) refers to hits or net hits.Is there one opposed roll or multiple ones? I would assume everyone who is affected would get one but that leads to question 2.Now since there is an opposed roll with indirect spells I have a few questions: Grenades work rather simple with a throwing weapons + agility (3) test without any opposed roll.
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Since there is a defense test against indirect area of effect spells, as pointed out in How do Indirect Area of effect Spells interact with Counterspelling?, I wonder how that exactly works out.